ARCADE

Our favorite classic arcade games

Space Wars attract mode: both ships parked beside the central sun on the X-Y monitor
Space Invaders attract mode: the full alien rack above the shields

SPACE INVADERS

Taito · 1978

Lunar Lander attract mode: the mountain terrain under the fuel-per-coin banner

LUNAR LANDER

Atari · 1979

Galaxian attract mode: WE ARE THE GALAXIANS over the starfield and score table
Asteroids attract mode: drifting rocks and PRESS 1 OR 2 TO START

ASTEROIDS

Atari · 1979

Pac-Man (Midway) attract mode: the ghost character/nickname roster in original colors, Pac-Man chased by ghosts, and the ©1980 Midway Mfg. Co. line
Defender attract mode: the Williams DEFENDER title logo
Battlezone attract mode: the green wireframe battlefield with horizon, obstacles and radar under the red overlay band

BATTLEZONE

Atari · 1980

Centipede attract mode: the high-score table over a field of mushrooms with the centipede winding down, on the vertical monitor

CENTIPEDE

Atari · 1980

Missile Command attract mode: incoming missile trails and an ABM explosion over six cities and three bases on the horizon

MISSILE COMMAND

Atari · 1980

Tempest attract mode: the blue tube web on the color Quadrascan vector display
Stargate attract mode: the rainbow STARGATE logo over the Immortals table
Galaga attract mode: the full enemy formation with boss escorts diving toward the fighter
Donkey Kong attract mode: Kong atop the girders of the 25m stage

DONKEY KONG

Nintendo · 1981

Robotron: 2084 title screen with its ring of robots

ROBOTRON: 2084

Williams · 1982

Joust attract mode: the JOUST title logo
Caterpiggle attract mode: a white maze with the caterpillar coiled at the top left

CATERPIGGLE

APX · 1982

Sinistar attract mode: planetoids and the scanner over the starfield, INSERT COIN TO PLAY
Spy Hunter attract mode: the SPY HUNTER logo in flames on the two-lane highway, the G-6155 Interceptor at the top
Star Wars gameplay: two green wireframe TIE fighters flanking the cyan crosshair, red cockpit cannon housings either side, over a starfield with the SHIELD gauge above

STAR WARS

Atari · 1983

WIP
Gauntlet attract mode: the dungeon demo beside the GAUNTLET logo and the Warrior, Valkyrie, Wizard and Elf panels
Vs. Super Mario Bros. attract mode: the title logo over World 1-1, INSERT COIN

VS. SUPER MARIO BROS.

Nintendo · 1986

Warfare Incorporated: red and blue armour columns meeting across a desert riverbed under the objective Capture OMNI HQ, with funds and the minimap on the HUD

WARFARE INCORPORATED

Spiffcode · 2003